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By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. EverQuest Leveling Zones - 1-15 There is a little city area as well on the far side of the canyon that is a good place to set up as well. There are some high level mobs there for the Berserker epic 2.0. Level 5 Unlocked AA: Origin. They are very easy to pull individually, especially on the left side. Aggressive: If you or any group member is attacked, your merc will attack. Here are some suggestions as to how to use these areas to hit max level. We have updated our Privacy Policy. They don't hit excessively hard and are very good exp from 68-74. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. Once inside, just follow your map and keep heading back until mobs start getting close to your level. 1 of 2 Go to page. You cannot shroud to level 10 and keep a level 50 mercenary however. So I will fix that. Right click anywhere on this box and select "Puller" as your Main Roll. Enter your email address to follow this blog and receive notifications of new posts by email. Once you get there, it's party time. Otherwise its like an ooze and a tidemage or a trio of warpriests. A discussion community about the greatest MMO of all time! Then go and start slaughtering crows, scarecrows, and doombugs. They hit like trucks and run though, so bring a snare. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. The mobs are glass cannons. You can use the find command (CTRL + F) to locate such vendors. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. Healers have a chance of actually rezzing you! They can take a long time, but with a little research and experience you can get the times down on her missions as well. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. The north camp is the three rooms near Muramite Proving Grounds. Click it. Never a good idea to go fully afk. Also assuming you don't have access to a Druid or Wizard. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. At 65 I like to head up to the second levels and kill the higher level guys there. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. Just get access to the second of his HAs, Artifacts of Great Importance. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. When first starting out a healer merc may seem logical, well it's not. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. So much so that I don't even include information on gear until then. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. At 6-7 go into the middle cave and kill pumas. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). The mob level goes up to 92-94. A: Where it shows your vitals aka Health, Mana, Energy. There are three total HAs he will give you. They will be indifferent to you to start. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. He is a raid target. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. One thing you can't beat is the money though. This will easily take you to 56-57. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. Posts: 1,338. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. Any commentary is welcome. The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. They are all undead. Erudin has some mobs that aren't kill on sight, so try not to kill them. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. Then it starts to slow down. Mercenaries are the answer to Everquests "grind" and Must-Group to level. It was something I have wanted to do for a while but never had the time to do. They do not have much in the way of HP, but can hit hard. Start off near the entrance, then push up to the area around the house. All the living creatures run, so you might be in trouble without a root or snare. This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. The good news is money is now weightless! It's accessible at level 75, so you can have J5 mercs 10 levels early. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. There are only a small handful of places where you have to fight more than one mob if you don't want to. The mobs here are level 67. You can get yourself a mercenary for free to help in your leveling. All the gear that levels up with you from 75 to 105 makes life hugely easier. The key issue is that there are gobs of wandering mobs. Each time I go back I wander for 5 minutes lost until I log again. Click here for more information. Fully AFK means you can walk away and not worry about your characters, partially means that you may have to be present in case something 38-44 especially will come in a matter of hours. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. This is due to the way parties divide up exp. At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. The experience and potential money are fantastic though. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. You need the three accounts, so you can create a sustainable merc team. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers. This is a picture of the window you'll see when first purchasing a Mercenary. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. Pretty good for running if you botch pulls. Dive to the bottom and click the big rock. Turn in the quest as you complete it. The South Camp is the starting point. The adds are just too intense. They are essential to following this guide. Don't ask me for how you do each HA. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. It essentially serves to let you worry about leveling without stopping for AAs. Let the mercenary do all the work for you. It does require player crafted items that may be harder to find, but not much harder I think. It works for some people and if you get in a good rhythm you can knock out quests really quick. Just be kind and patient. These levels will go by in a flash, but watch out for the spiders. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. Be careful about how much you aggro as the prophet's do Complete Heal. Mobs are spaced out and very glass cannony. I just want it known that this is an imperfect guide, just like every guide. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. It's also a hot zone and that makes it really worth it. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. Try and kill at least one Captain of the Guard. Leveling/Setup This guide covers zones up to Omens of War. Find Tyrinam and take the Reducing the Threat - Worgs quest. Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. I recommend you donate to him for his grinding guides as well. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. That said, the HAs are the only thing that scale. Your merc will balance his abilities in defending and attacking the enemies pulled to him. They will drain half your exp and do very little damage. Kill lots of rotdogs and snakes. You'll need a high level to help you with the missions and quests. It slows down a lot after 46 but is worth sticking out. Head through the city in the mountain area toward Blightfire Moors. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. Undead mobs for your paladins to slay and lots of Dark Elves to murder. Yet, player groups are hard to come by in the 60 to 80 level range. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . I realize that I didn't add directions, just general sense of direction. Begin murdering worgs, turning the quest in every 20 worgs. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. EverQuest Cheats & Guides. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. It should open and let you swim through to The Hole zone. DO NOT USE FOLLOW HERE. I have never played F2P so I can't tell you how to negotiate that. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. Everquest 2 Leveling Guide 1-125. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. At 82 or straight away if you have a group, head down through the mansion to the basement area. Worth about half a level in that range. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. I played a cleric for 9 years until I finally left. Really good guide. After Blightfire, I am assuming you start in Plane of Knowledge. J5 mercs are far better, can take harder hits, heal bigger, and hit harder. The North Camp is the second camp when you reach level 77. Also stay away from the center bottom left of the zone. (Test server people should average 37%.) How does it help with boxing? It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. A: Your merc will start costing you 2g every 15 minutes at level 14. How do I fix this? The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. This is a picture of the merc window. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Pathings. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. If you have that key from earlier or a rogue to pick the lock, go inside that building. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. There are better places to go. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. The number of mobs for straight grinding is also really impressive. With fire. But since I listed Dalnir, I felt I would be remiss to list this place. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Just places that are more or less easy. I look at AFK Mercing as if the . 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. The undead lake is good for paladins and there are a couple of drolvargs mixed in. The druid is a . /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. It just depends on gear if solo and number of boxes/size of group if not. There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. Theres an important point to be made about this guide and why its successful. I will provide some quick ideas if that's not the direction you wanna go. Great post. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. The north and east pathways are the ones to focus on. That said, some of the zones have been made hot zones. This zone is a lot better when you factor those in. The mobs here are level 62-64. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. Just pick that one and level there. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. Hardest part of this zone is not dying in the fields. At 12, all start killing gnolls or skeletal ogres. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. With a group of three actual players though, you can steamroll this place for GOBS of experience. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. This should be a priority. He couldn't have made it THAT easy. House of Thule armor is pretty damn good for it's level. Llux's guide to warrior swarming v3. Finally the yeti caves are a decent camp as well, offering two named yeti and if no one is doing the cockatrice then those two nameds as well. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). Pretty much all the critters assist each other though. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. There are some guides if you wanted to bot it but in general this community does not promote AFK anything. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. Plenty of zone to go around. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. In comparison to their equivalent in Underfoot, the mobs are vastly easier. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. Posted on February 24, 2013 by Almost Gaming. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. Start in the tunnels and then work your way through the area around the ghoul assassin. Keep clearing around til you hit 48-49. The first vendor is level 75, and each vendor after that is available every 5 levels. your mercenary comes equipped with the armor and weapons he needs. You will need invisibility, levitation, or balls of steel. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. Should be an easy time though. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) Hey no time like today. Mercs make leveling a million times easier so you can catch your friends and start playing with them! and barrel your way to the second city. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. This zone is also a hot zone some times so it can go even faster than it already is. If you haven't done the others, they are still accessible. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick. Welcome to our Everquest 2 Leveling Guide! #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. They are undead and you will reap them with Slay Undead/Ward Undead line spells. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. Up to about level 35 a red con gave me 10%-25% XP. I will lay out a few spots to hit in this range. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. Ah yes I always forget about this. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. The mobs hit very hard and you can get overwhelmed very quickly. Q: What happens if I don't have the money to pay for my merc? Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. If you're geared up or grouped, kill iksar golems as well. Mobs run on live side so ignore it. Gaesigs and Heligs on the water side come to mind on this. Kill dragons and drakkin on the north path until 81-82, then shift to the east path. I believe the camp is called Library Camp commonly. A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. Do they take up a group slot? There is a castle structure there. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. I know there are a LOT of mobs you can access off this area, but have no idea what nameds if any are common here. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. I do solo leveling all the time for the challenge of it. You'll make the amount it takes to pay them and more from those 5 mobs. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. It'll give an Undead oriented hunting guide. There is a fortress full of soldier type Alerans. So I will continue making changes as I see what works best and for who. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. K. kyle123 New member. Nameds here hit like runaway freight trains though. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. They are designed for extra support or extra muscle in PvE encounters. Split or tank em, however your group is set up. You can box here, but the zone isn't very conducive to it. While it is fastest to level in Hotzones, it is always good to have options on where to level. The mobs have too many HP, hit too hard, and don't give up enough exp. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. It's a very easy zone to level in without much drama. The south camp is the three rooms near the Nobles Causeway zone line. Make me want to fire up the game again! There are two main camps that you'll use. Everything has changed with the Seeds of Destruction expansion. Your tank merc can solo any reds from levels 1-60. Get a PL, swarm lower level content, do some HAs. Dismiss: Permanently get rid of this mercenary. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. The respawn rate is also ludicrously high. Confidence is how many mobs you can pull above your level and the mercs without him running away. At around 91, head to the southern portion of the zone and start killing critters and ghosts. I just dislike this place in total. Will be updating soon to include Ring of Scale.