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Necessary for advisors. There is a specific list of effects that can instantly change the game. Targets the scope that the current scope is contained in. available_to_spy_master = Whether the operative can be recruited by the spy master. Creates the specified equipment variant for the current scope. An example of a scripted effect which will transfer every state entered as an argument to the country that runs the console command is, /Hearts of Iron IV/documentation/effects_documentation.html, /Hearts of Iron IV/documentation/effects_documentation.md, /Hearts of Iron IV/common/country_tag_aliases, /Hearts of Iron IV/common/dynamic_modifiers/*.txt, /Hearts of Iron IV/localisation/*_l_.yml, /Hearts of Iron IV/common/map_modes/*.txt, /Hearts of Iron IV/common/autonomous_states/*.txt, /Hearts of Iron IV/common/opinion_modifiers/*.txt, /Hearts of Iron IV/common/modifiers/*.txt, /Hearts of Iron IV/commmon/autonomous_states/, /Hearts of Iron IV/common/decisions/*.txt, /Hearts of Iron IV/common/decisions/catergories/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/units/names_divisions/*.txt, /Hearts of Iron IV/common/units/names_ships, /Hearts of Iron IV/gfx/army_icons/army_icons.txt, /Hearts of Iron IV/common/units/equipment/upgrades/*.txt, /Hearts of Iron IV/common/units/equipment/*.txt, /Hearts of Iron IV/common/units/equipment/modules/*.txt, /Hearts of Iron IV/common/operation_tokens/*, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/technology_tags/*, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/state_category/*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/scripted_effects/*.txt, PDXCON ROOT and TAG must already be at war with each other for the effect to take place. target = The target country. Noticably, the effect that fires the country event gets hidden from the tooltip. Triggers that must be met in order for assigning the trait to be possible. This page was last edited on 25 February 2023, at 23:02. name = The name of the bonus. Optional.combat_defense = The bonus to grant. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. Equipment uses the basic name so 'ae 1000 infantry_equipment_1'.You can only add researched equipment. Changes the country that the player controls. HOI4 Set_ruling_party Command General Information This command sets the specified ideology group as the ruling party. elections_allowed = Whether elections are allowed. Effects | Hoi4 modding Wiki | Fandom If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Since the filenames are only used for organisation purposes, this is done within the country's history file (in /Hearts of Iron IV/history/countries/) as such: If this is not done, the character cannot ever be used. HOI4 Console Commands Full List [2023] - eXputer.com - All Things Gaming Adds the specified division to the current state. Optional. -debug must be enabled in in launch options. The character slot can be the character's name or id. These don't serve as effects, but rather as scopes that change for whom the effects are being executed. Ships are also constructed instantly. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. If it is 1, it will return "artillery_equipment". requested_factories = The number of factories to assigned initially. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. Shows the value of a variable in the console. org_damage = The percentage of damage done to units to organisation in particular. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Extends the duration of the timed idea by the specified amount. Creates a new dynamic country, akin to ones used in civil wars. Executes contained effects on a random unit leader (corps commanders, field marshals, admirals) that meets the limit and is recruited by the country this is contained in. Allows to remove specified decision without running remove_effect. uses = Number of times the cost reduction can be used. Affects AI. Changes the controller of all provinces within that state controlled by countries that meet triggers to the specified country. However, meta effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. All rights reserved. The flag in this effect is used in the meaning of 'boolean flag', used to store information. In the new Hearts of Iron 4 expansion, man the guns, it should be possible to take over leadership of a faction. allowtraits. Effects are carried out once when triggered by the rules around it. If both restrictions are met, the sprite will work. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Adds a dynamic modifier to the specified scope (the default scope is ROOT). name = The name used by the railway gun. Select the state you would like to set owner as. Commander trait - Hearts of Iron 4 Wiki Commander trait This is a community maintained wiki. An if statement allows an execution of effects to only be done if certain triggers are met. target_state = If using start state/target state, the game will pick the provinces with the best supply available. Enables Border War status for the current state. state = / The state the side is fighting on. Can be chained indefinitely as FROM.FROM. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. picture = The graphical reference of the picture of the leader. If you spot a mistake then you are welcome to fix it. This item will only be visible in searches to you, your friends, and admins. name = The name of the operative. Adds collaboration in TAG with the scoped country. Assigns a type to the trait, which gets used to assign where it's positioned on the user interface, as well as deciding if and when it's possible to assign. Traits in the file are contained within the leader_traits = { } block, and will not work otherwise. This thread is archived. Use modify_character_flag instead. static_modifiers = { mod_modifier_1 mod_modifier_2 } Switches the specified character to the specified country. Used in the province scope. Syntax Removes the specified targeted decision for the current scope. reloadfx [Arguments: map/mapname/postfx or *.fx filename], aircombat(airc) [] [] [] [] [] [] [] [] []. Only define one of to_state_array, to_state, or to_province. In. Command List; . Decides which advisor slot gets used by the. The health of buildings is determined by the. With negative numbers, optionally specifying a producer will ensure only equipment with that producer gets removed. Optional.cannot_retreat_while_attacking = The bonus to grant. Is there any way for me to change the leader of one of my puppets with a console command? So the final result is [EQ_TYPE] is being replaced by "artillery_equipment" and [EQ_LEVEL] is being replaced by "2" and in the end our effect will be built as: which will give you 10 artillery_equipment_2. Playing as Germany and have successfully defeated France and the UK. No tooltip is shown. Fires the specified event for the operative. Shortened variant exists if the event's ID is used instead of arguments. id = What country the strategy is against. After using this command, a full list of all HOI4 console commands will be outputted to the game.log file. Optional.Equipment scopetype = The name of the equipment to produce.creator = The country which is producing the equipment. Executes contained effects on every army leader that meets the limit and is recruited by the country this is contained in. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI). Defining an ID is unnecessary in most cases, as there are alternatives to any usage of an ID. Effects are used throughout the game in numerous scopes, most commonly National focuses, Events and Decisions. Removes a country leader role from a character. As an example with a trait of the name not_polish_person, this definition is used within the spriteTypes = { } block encompassing the entire file: These arguments are for the modifiers that the trait gives to the unit leader, whether it's the modifiers themselves or something related to them, as well as effects executed related to the trait. Adds the specified amount of air experience to the current scope. Removes wargoals from the current scope to the specified country. Optional, defaults to false. Modding: How to change leader via focus tree/events Retires the current character (removing them). Fires the specified event for the current state. For shared buildings level determines the amount, whereas for the others it is the actual level. If the character shouldn't do anything until later, then it can have no roles defined, with one getting added later on via an effect. Faction leader of the faction the country is a part of. Can be used as a scope.Province scopeall_provinces = Affect all provinces. logistics_skill = The logistics skill of the leader. Does not support Naval equipment. For example, this can be used to make the character to have a different role depending on which DLCs the player has enabled: After being created, a character is mandatory to be assigned to a country. Resign Command Help & Examples | HOI4 Cheats Frees one random captured operative or all of them. Optional. ideology = Ideology type of the character. Originally posted by : what would be the full command to make USA fascist. limit_to_naval_base = yes There are 3 ways to edit the tooltip within an effect block: For example, this sample focus' completion reward utilises all three: In this case, send_event_to_subjects_tt and reject_war_tt are localisation keys defined within any /Hearts of Iron IV/localisation/english/*_l_english.yml file encoded with UTF-8-BOM, assuming the English language. You need to click the state as the state id no longer works. Current scope is the winner, target and its subjects are the losers. Toggles the locked status on a division template for the current scope, which prevents editing or deletion. In total, the probability for an option to be picked is equal to the weight of the option divided by the sum of all weights. days = / The number of days to remove from the mission. Modifies the amount of experience gained towards other traits if the unit leader has this trait. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of IDs of the state and the province, as well as the 3-letter country tag of the country it belongs to. For example, the leader of the Allies changes from UK to USA. target = / Which country receives the equipment. priority = The priority the template receives in receiving supplies. Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. Create a ship from another country and assign it to the reserve fleet. Optional. Makes the specified state the current scope's capital state. Never shown to the player. trait = The trait to add. Cookie Notice Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. days = Sets the flag to last for the specified amount of days. Other Valid ideologies "communism" "democratic" "neutrality", Removes the Danzig modifier from Danzig if that state is selected. Sets the legitimacy of governments in exile. limit_to_victory_point = yes Reserves the dynamic country, making sure that it does not get recycled for civil war even if it does not exist. However you might be able to do so with console commands. No by default. popularity = / The amount of popularity to change. Characters are a system added in 1.11 with the No Step Back DLC, allowing to use the same character for multiple roles, including different advisor types, country leaders and unit leaders. Ideology groups are: 'f' (fascism), 'd' (democratic), 'n' (neutrality) and 'c' (communism). Allows to create automatically an intelligence agency, Allows to unlock automatically an intelligence agency uprgrade, Upgrades can be found in common/intelligence_agency_upgrades, Adds decryption towards the target country. To add modified equipment, you have to address it by given name. scale = The size of the entity. Sets the specified character to also act as an advisor, activating if specified. Removes a claim by the specified country on the current scope. Modding: How to change leader via focus tree/events, I want to make my current leader disappear and have another leader come about, if anyone can tell both how to do that with focus trees and events then I'd be grateful (even more if you say which one would be more easier or effective), Have a program to edit the focus tree files (I use the trial version of Sublime Text). Unless specified, all changes made by effects are made only once, they are not continuous like modifiers are. Completes the specified focus for the current scope. Grants a research bonus to the current scope with the specified parameters. Toggles the special game rules for the current scope. Moves the camera position over the specified province. Starts a production line for the specified equipment for the current scope. Sets the specified character to also act as an admiral. However, operatives are not considered characters and are still created with the create_operative_leader effect. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 0 is the oldest, 1 is the second-oldest, etc. Defines the effects that would be executed on the unit leader every day if they have the trait. This page includes help on how to use the command, argument explanation and examples. Changes the country leader's government type for the current scope. start_state = This is done with the if = { } block. Adds the current scope to the specified technology sharing group. Effect blocks cannot be used to apply modifiers directly, however they can add something that can apply modifiers, most commonly with add_ideas. bypass_recruitment should be set to no. These are the ideology types in base game across groups, defined in /Hearts of Iron IV/common/ideologies/*.txt: traits = { my_trait_1 my_trait_2 } is, similarly to advisors, a list of country leader traits that the country leader has, which would apply modifiers on the country if the character is leading the country. Optional, defaults to false. 2019. Steam Workshop::Choose Your Leader! 5 8 comments Best Add a Comment GolferRama 5 yr. ago Good question SeductionFocus 5 yr. ago Optional. If an intel argument is left out, 0 is assumed. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. Creates an import for the current scope with the specified resource and from the specified exporter. Faction - Hearts of Iron 4 Wiki - Paradox Wikis Optional, assigns one automatically if omitted. var = If provided, the id of the entity will be stored using this variable. IV'. Adds experience to the current unit leader, promoting to the next skill level if applicable. Plays an audio track for the specified country only. Removes an operation token from the country. Adds the specified amount of hours of supply to troops led by the current unit leader. Creates and adds the specified division template to the current scope. modifier = The modifier on combat. Adds the specified country leader trait to the character. Executes contained effects on every country that meets the limit and borders the country this is contained in.