It must be spring or summer. Fixed grammar and miscellaneous mapping errors. Olivia now attends her acrobatics class on Tuesday if married to the player. Fixed a 502 gateway error with Nexus Mods many users were experiencing. Minecart in the IF2R farm cave is now functional. Fixed an issue where Andy mentioned Joja mart in his 4 heart event after Community Center completion. Permanently removed Krobus' event. Fixed a bug where Olivia would stand in the town plaza all day like a complete weirdo. -Gunther. Seasonal Outfits - Slightly Cuter Aesthetic for SVE at Stardew Valley Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. Added movie theater marriage dialogue for Claire. on GF with the sandbox configuration. They've been replaced with new end dialogue for involved characters. Initial mahogany tree spawns adjacent to Grandpa's Shed on GF will no longer grow back if cut down. Added two new objects: "Blue Moon Wine" and "Aged Blue Moon Wine". Fixed an issue where empty flower pots during the pelican town fair would sell players star tokens. Re-arranged FTM monster data, giving bosses and special monster spawns priority if players have limited mob spawns via the FTM config settings. Fixed an issue where some of the new crop tilesheets weren't correctly centered. Fixed a missing Lewis portrait in a Morris event. Buffed hammer damage, knock back, and defense buff. Added a "skippable" option for most events. Fixed an issue where SVE fish pond population gates didn't work correctly. Fixed the compatibility patch for the More New Fish mod. Added a couple small specific forage locations. Fixed an issue where a bush clipped into the pet house on Grandpa's Farm during the intro cutscene. Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny + Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett], [Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]. Fixed an issue where SMAPI gave warnings regarding tile sheet load orders for many maps. Redesigned the summit entrance. Organized the SVE + IF2R Content Patcher folder structure and references in the content.json. 09-12-2020: Fixed a crash at Blue Moon Vineyard if it was raining. Fixed an issue where half the stump of the cherry blossom tree in the IF2R backyard was present if players removed the backyard table via configuration on the sandbox layout. Fixed an issue where players couldn't complete the railroad boulder removal quest. Implemented due to requests. New special orders become available on Monday. Fixed an issue where Olivia gave the player wine when dehydrated. Reduced the amount of idle time in events. Added a new farm map called "Grandpa's Farm", which replaces the standard layout. Karmylla's Immersive Maps has been moved back to her page and is now a required download. Fixed an issue where forage spawned in out of bound areas in Pelican Town. Fixed an issue where Lance sometimes didn't return home to the farmhouse when married to the player. Fixed an issue with the Oasis Greenhouse where players could no longer access their shed. Fulfilling a quest for an ex-spouse does not grant any. It won't be easy. Fixed many miscellaneous map glitches in several maps. Added 14 configurations for IF2R, giving players the ability to customize their farming experience. Barred players from entering Sophia's Cellar due to a crash that would occur when NPC Map Locations was installed. There is an unimplemented quest reward in, If you complete Jodi's Request and talk to, Once the Dark Talisman quest appears in the Journal, visiting Krobus will make the quest disappear from the journal. Earning these achievements unlocks unique Hats at the Abandoned House in Cindersap Forest. Designed new cover art: 'The Little Wizard' (1920x1080) and 'Flash's Wallpaper Suite' (3440x1440). It includes a large number of new locations, events, location descriptions, and maps, in addition to reimagined festivals, new content for familiar faces, and other miscellaneous additions. Added a new 1920x1080 HD wallpaper titled 'The Raven's Descent', found in the wallpaper downloads. You must now manually replace the IF2R tilesheets when the Greenhouse is fixed and for IF2R map recolors. Added Gunther, the archaeologist, as a fully fledged NPC. Fixed an issue where artifacts and one-time spawns would disappear after rainy weather in outside locations. Decreased Void Pebble sale price (1500g > 800g). Players no longer need to be in year 2 to trigger Morris' 8 heart event. and other variants from all events to further match CA's question fork style. Fixed an issue where Susan and Sophia clipped into each other in Pierre's during fall Sundays. Added festival compatibility patches for various mods. Added the "Mother Starfruit Tree" and "Starfruit Friends" to Junimo Woods if players took over Aurora Vineyard in the CC route. Fixed an issue where ??? Fixed an issue where Haley and Marnie would get stuck during their schedule in Cindersap Forest. Pelican Town Lamps now turn on at 7pm instead of 8pm, to eliminate inconsistency with the way light is handled. 10 days ago. Can you learn to live off the land and turn these overgrown fields into a thriving home? Removed two dozen trees from the western forest. Added two new configurations for Grandpa's Farm (GF) titled "RemoveFences" and "GrassCropField". Once the required number of monsters have been slain (as indicated by the counter in the journal), talking to the villager who made the request will complete it. Added six new characters: Claire, Alesia, Isaac, Camilla, Dusty and ???. Due to Karmylla's absence, I have merged her mod into SVE until she returns. Fixed an issue where NPC Map Locations reported unknown locations in the SMAPI console. Fixed an issue where Susan's luau dialogue mentioned a particular NPC if players took the Joja route. Added two new maps: Shearwater Bridge and Grampleton Fields. -Linus. Players could walk back to the railroad via the track on Grampleton Fields before the landslide clearing. Added compatibility for the Help Penny mod. Fixed an issue where Scarlett's icon didn't appear on the world map if NPC Map Locations was installed (before the grampleton suburbs unlock). Renamed the primary SVE folder '(Stardew Valley Expanded)' to '[CP] Stardew Valley Expanded'. This will prevent issues players experienced when updating SVE. Wizard could be found outside his tower before players saw the Junimo note event. Fixed an issue where Sophia's 14 heart event had a script error. There are 4 types of Help Wanted quests that can be posted. Changed "Lost Woods" namespace to "Junimo Woods" and added a new shop. It would be a nice gesture to introduce yourself around town. Stardew Valley was initially published by London game studio Chucklefish, best known for developing the space sandbox-adventure game Starbound. Fixed an issue where furniture could be placed in front of Aurora Vineyard's door (refurbished). Claire will return home a little earlier from working at the theater when married to the player. Thought you might like to see how it is going! Victor, Olivia, Susan, and Andy's portraits + overworld sprites have received a redraws - matching ConcernedApe's art style. Added additional installation instructions in the ReadMe when updating SVE. Fixed an issue where Andy's 6 heart event and Marlon's graveyard event would trigger when it wasn't raining. Can you learn to live off the land and turn these overgrown fields into a thriving home? Please drop them off at the museum counter! Added a new included framework developed by Esca (Farm Type Manager developer) to SVE called "Custom NPC Exclusions". Implemented "no spawn" zones on all IF2R natural paths for easier debris management. -Andy and Susan clipped into farmhands when attending player weddings. Stardew Valley Expanded WikiFandom Follow on IG TikTok Join Fan Lab This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! Mayor Lewis will now mention crops take longer to grow in the town east crop field (end dialogue of the event). It can be found in the remains of slain ghosts. 10-18-2020: Fixed an issue where Haley's house was glitched at the new spirits eve festival (year 2, 4, 6). IF2R will now only load the bus stop and farmcave maps on the standard farm map. I recommend removing the "[zCP] FlashShifter's Seasonal Edits" folder out of the mods directory to avoid conflicts. Fixed an issue where players couldn't sleep in Sam's bed even when dating, engaged, or married. For an upcoming promotion, I'm thinking of offering some high-quality vegetables at a slight premiumKnow where a thrifty shopkeep might find 25 gold-star vegetables? Updated the summit warp coordinates for CJB Cheats Menu. Fixed an issue where players playing on a different farm type with Grandpa's Farm installed couldn't trigger the shed questline. Made small corrections to Claire's theater portraits. A rose that reminds you of the valley. Fixed an issue where Victor's schedule would crash the game. Artifacts are items found primarily by digging up Artifact Spots, though they can be acquired in other ways. Dirt field, cherry blossom, and fence removal configs no longer need to be false for the sandbox layout to take effect. Increased the SVE greenhouse interior's ambient light. Clint, Lewis, Demetrius, or the Wizard will ask the player to slay a random number of a specific monster. Fixed a typo in Sam's 10 heart event that would crash the event. As of now, this map is broken. Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline. Original character design for Andy, Olivia, Victor and Susan by Hopewashere. With SMAPI 3.0, town.xnb is no longer required for SVE installation. Fixed an issue where dulse seaweed wasn't catchable if players had the more fish mod installed. Added tile data to Willy's barrel, allowing players to complete his quest. The Wizard is creating a staff of phenomenal power. Slightly redesigned the interiors of Leah's house, the saloon, and Marnie's Ranch (walls and back layer only). (optional - adds Sophia, Susan and Andy's displays). Added mist effects to waterfalls on Grandpa's Farm (huge thanks to Esca). Added more detail and fixed many inconsistencies on the world map. Created a new wallpaper "Ceremonial Flower Dance" to commemorate Stardew Valley Expanded hitting 1,000,000 players! Minecarts are now a default feature on IF2R. Changed Shearwater Bridge dimensions (80x40 > 60x40). I will be visiting all vanilla interior maps in the future, adding large amounts of detail: location messages, interactive character schedules, unique furniture designs, re-designed map layouts, and new functions/player actions. Fixed a glitched water tile at Blue Moon Vineyard. Increased corrupt ghost health (335 hp > 1250 hp), damage (55 att > 70 att), and void pebbles dropped when defeated (1 > 2). Aurora Vineyard now displays vines in its overgrown state. Shearwater bridge is now locked off until players reach level 8 fishing and have received a letter from Willy. This insures players can see these events and they don't trigger later in the day. Fixed an issue where NPCs got stuck in the forest and could appear on the player's farm, clipping through objects - destroying everything in their path. This allows the player spouse to join in on the fun and gives access to buildings/activities. There's a lot of trash in the water. Fixed a bug where players couldn't purchase the ??? East Scarp Wiki | Fandom Removed a cherry blossom tree and grave stones from ???. Adjusted, nerfed, and buffed all forage locations to be more balanced. Adjusted Olivia's portrait shading to match ConcernedApe's shading style. Shearwater Bridge no longer needs to be overwritten. Fixed an issue where there were several unpassable grass tiles at Morris' property. Players with exisiting SVE saves may receive many letters all at once, including letters that are irrelevant. Fixed an issue where players got stuck during Sandy's 5 heart event. Players must now reach 5 hearts with Marlon and have reached the bottom of the mines to obtain the sewer key. (Framework Mod) Prevents certain NPC actions. Fixed some punctuation errors in a couple events. Follow me for sneak peeks and updates. Added a small event that is triggered immediately when the player enters the Lost Woods map. jadefyrexiii 4 mo. Added 4 new cooking recipes (sold by Marlon, Gus, Willy, and Bear). FIX FOR SEASON_DUSTY CRASHES: Throw out [CP] Karmyllas Immersive Maps and [TMX] Stardew Valley Expanded Locations from the mod directory, then reinstall the files. Added a house for Morris. Added a new section and graphic to the descriptions page titled "Configurations". Note that this will reset any configurations. Added Claire, Camilla, Isaac, Alesia, and Scarlett as 'antisocial NPCs'. 10-20-2020: Fixed an issue where players triggers Martin's 2 heart event upon entering Joja Mart for the first time (Sorry again). These have been removed. !!!NOTICE!!! For Sophia, several food items are now 'likes' and sweet pee flowers (summer forage) are now 'neutral'. Dusty will now bark at the player when petting him (Dusty deserves all the pets). Rewarded money depends on the number of items/monsters involved, the player's skills, and sometimes a bit of randomness. Fixed an issue where Alesia was both at the Galdoran Outpost and the Adventurer Guild on the 23rd. Youve inherited your grandfathers old farm plot in Stardew Valley. Fixed an issue where Lance's schedule would sometimes glitch out at the Highlands. Some of these letters arrive in the mail after specific events are seen. Farmhands can now see SVE characters at festivals and marry them without crashing. Fixed an issue where Sophia's special schedule additions (after seeing her 8 heart) didn't work correctly. Radioactive Bar - Stardew Valley Wiki Radioactive Bar A Radioactive Bar is crafted by smelting 5 Radioactive Ore and 1 Coal in a Furnace. Added new assets, decorative pieces, and experimental lighting to the following maps: Spirit's Eve Festival, Sophia's House, Andy's House (restored), Susan's House, Jenkins' Residence, Wizard's Tower, Wizard's Basement, Sprite Spring, and Crimson Badlands. Stardew Valley Expanded at Stardew Valley Nexus - Mods and community Adjusted Gunther's gift to players after donating at least 60 artifacts to the museum. (Framework Mod) Allows custom shops to function. Added two new warps at ??? Shiny Lunaloos can now be caught during any weather. Fixed an issue where Penny clipped into a bush in the Joja takeover of Pelican Town on the 7th and 21st. Fixed an issue where players on Grandpa's Farm could place crab pots in the spot a bridge was patched. Fixed an issue where on rare occasions there were graphical glitches at the Pelican Town community garden. Fixed an issue where Marlon and Gunther sometimes faced the other way behind their counter. Fixed an issue where Lewis clipped into Olivia during the Spirit's Eve festival. Added shadows under the adventurer guild dock. Come back! https://stardewvalleywiki.com/mediawiki/index.php?title=Stardew_Valley_Wiki&oldid=145834, Creative Commons Attribution-NonCommercial-ShareAlike. Family members of the legendary fish have returned to the valley. The winter star festival froze if Alex was the players secret Santa. Added the "Wind Effects" mod, developed by CatCattyCat, to the SVE recommended mods section. Inside, he provides a special order board similar to the one in town, which refreshes with two new quests to choose from every Monday. Fixed an issue where players couldn't warp to and from Town East. Several "secret maps" are now locked off until players meet certain conditions. Fixed miscellaneous issues in several character events. Players can join the fight on the desert battlefield against hordes of monsters, some corrupted by dark magic Defend Castle Village! Content Pack code based on ParadigmNomad's work for Seasonal Villager Outfits. Fixed an issue where NPCs could get to Grampleton Fields, which was the cause of NPCs schedules bugging out. Moved the NPC Map Locations config to the SVE folder in preparation for character tracking in custom locations in V 1.0.8. Grampleton Fields has been removed and added to an optional download. The mine cart in the IF2R farm cave will now warp players to this new map instead of the mines. Reduced crafting requirements for the worm bin for the balanced crafting configuration. Lamp posts didn't work correctly in the Joja variant maps. Players can use the Reset Terrain Features mod to reflect this change on already existing saves. Players must type world_bushreset in their SMAPI console for this change to take effect. Install hundreds of mods with the click of a button. Added a shortcut on IF2R leading to the secret woods. The location of these maps are east of Pelican Town. fpl power outage notification do simplisafe cameras record; when a man says shes different saks fifth avenue closing stores 2022; carmax hours cisco 9200 enable ssh; home made videos of wife tubes Players won't be placed in the path of the signpost. Changed Summit Reborn's file name so it overwrites during a drag and drop into the mod directory. Fixed a layering issue where Gus' couch clipped into him. Krobus events can no longer be triggered on Fridays. Adjusted the back of Olivia's overworld sprite (some players claimed she had "back boobs"). This map is only for IF2R. Removed zanderb14's original Immersive Farm 2 tilesheet references from IF2R. Fixed an issue where players starting a new game and watching the intro scene spawned the original debris placements on the default farm map. The sandbox layout has been redesigned. Added a compatibility and modder resources section on the SVE descriptions page. SVE objects are added as completion requirements. Received by mail the day after entering the Skull Cavern. Alesia will now start visiting the adventurer guild and attend a couple festivals once players have seen her introduction event rather than a late-game event. The mines have been relocatted eastward and water now runs underneath the bridge, connecting to the mountain lake. Hmm). Increased monster seed drop rates at the Highlands. Fixed the compatibility patch for Ran's Harvest Goddess where players got stuck in a wall. It is not necessary to enter the Mutant Bug Lair, nor to get the talisman itself to complete the quest. Fixed an issue where Morris was still tracked on the world map after being kicked out of town. Fixed glitched tiles and corrected the patching logic in the Adventurer Guild. (Reading the 1.6 patch notes fills you with determination). Removed the secret note #25 fix (vanilla event now works correctly). Players can now interact with the saloon, adventurer guild, and carpenter shops from any counter tile. Increased forage spawns at the western part of the Cindersap Forest by 25%. MinPDnim 1 yr. ago. Changed and added many lines of dialogue. Fixed some typos in the locational dialogue. Nerfed the IF2R quarry ore, gem, and geode spawn rates. Fixed a glitch where fences had snow on them outside of winter. Some are hidden, but not all. Fixed an issue where farm buildings couldn't be placed on some tiles on IF2R. Note that the game adds 255 Friendship points for quests that say "1 Friendship heart", rather than exactly 250 points. Removed three static trees on the Backwoods map. Fixed an issue where not all SVE shadows were disabled if configured to. Added a new configuration for Grandpa's Farm called "Remove Pet House" (default = false). Some of Clint's festival dialogue now changes after players have seen a certain character event. Fixed an issue where Jodi walked through the wall during Sam's 2 heart event. Added more locational messages to the Summit and other various maps. = = = = = = = = = = = = = = = = = = = = = = = =. Fixed an issue where the void shard, blue moon wine, and Camilla's elixirs had to be shipped to obtain the shipping acheivement. -Night and day tiles didn't display correctly in the following maps: town, town east, railroad, forest, beach, and blue moon vineyard. Fixed an issue where farmhands couldn't access the old community garden despite meeting the conditions. You found a note that reads, "Someone is waiting for you on level 100 in the, Mr. Qi awards the player with "iridium snake milk", which permanently increases. Patches a minecart at the vanilla mine entrance location, allowing players to get to the mines faster. Added Martin, a part-time Joja employee, as a fully fledged NPC. Altered Pam's frame in her eight heart event to prevent a glitch in her sprite when using Seasonal Villager Outfits. The maximum timeframe for a special order, if it is accepted on the day it is posted, varies from 7 to 28 days, depending on the special order. Adjusted a cherry blossom tree at Blue Moon Vineyard which slightly obscured the dirt path. Changed the format of several location messages to letters.